Abstract
Original soundtrack for the video game DuneCrawl, developed by Alientrap (Steam, 2026). The score includes "A Sea of Wastelands," which explores spatial distance as a compositional parameter, dynamically balancing distant orchestral textures (captured with Atmos microphone techniques) against close-miked acoustic instruments to create shifting perceptual depth between player-space and world-space.
| Original language | English |
|---|---|
| Publication status | Published - 2026 |
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