TY - BOOK
T1 - The Arts and Computational Culture: Real and Virtual Worlds
T2 - Performance and Virtual Reality: The Stage as a Multidimensional Environment
AU - Deere, Leslie
PY - 2024/7/22
Y1 - 2024/7/22
N2 - Performance in art, sound, and music is set to change radically with the increasing inclusion of virtual reality (VR) technologies into creative practice. This chapter explores foundational works by some of the wayshowers in this realm, as well as a new breed of artists who are using VR as an artistic tool. The originators in this genre laid the groundwork in the 1990s for performance-based VR, utilizing early hardware in tandem with a performative or a live aspect, usually through installation. The chapter will explore the multi-modal ways in which VR performance is being considered and experimented with while also presenting notable artists and their works, as well as emerging voices in this area.
AB - Performance in art, sound, and music is set to change radically with the increasing inclusion of virtual reality (VR) technologies into creative practice. This chapter explores foundational works by some of the wayshowers in this realm, as well as a new breed of artists who are using VR as an artistic tool. The originators in this genre laid the groundwork in the 1990s for performance-based VR, utilizing early hardware in tandem with a performative or a live aspect, usually through installation. The chapter will explore the multi-modal ways in which VR performance is being considered and experimented with while also presenting notable artists and their works, as well as emerging voices in this area.
M3 - Chapter in Book
SN - 978-3-031-53864-3
SN - Published: 28 June 2024
VL - 1
T3 - Springer Series on Cultural Computing
BT - The Arts and Computational Culture: Real and Virtual Worlds
PB - Springer Nature
ER -